If you roll an 8 on the Primordial Events table, or if you just feel like it, you can use one of these new events:
Roll
Primordial Event
1
Coal Vein: Roll two d6 to determine the vein's depth on the left and right side of the paper, and draw a line in black between the two points. Coal veins are mined like gold veins, with a result dependent on alignment.
Groups of lawful alignment (including Dwarves) use their furnaces to produce crafts, resulting in in the same way as gold.
Hungry and Chaotic groups (including Dark Elves) use their furnaces to produce weapons - they do not generate treasure but receive +1 to encounter rolls in any year that they have mined coal. (Duncan Timiney)
2
Fissure: Where the die has landed, a fissure opens up to the surface. It is one bead wide at the top, and tapers to a point at the bottom. Groups that dig tunnels may build bridges across the fissure. If a bridge is in a group's ZOC, it may be collapsed or repaired by that group as necessary.
This table uses a d12 rather than a d10, and adds an underground lake.
Roll
River
1-3
The river moves 1 finger horizontally across the page.
4-5
The river changes angle sloping upwards while continuing across the page.
6-7
The river changes angle sloping downwards while continuing across the page.
8-10
The river moves 1 finger horizontally across the page, with a natural cave 1 bead in diameter in the middle of it. If the river is within 1 thumb of the surface, draw a sinkhole connecting this cave to the surface.
11
Waterfall, dropping 1 half finger straight down.
12
Underground lake d6+1 beads wide, river continues from other side.
Draw a tunnel 1 finger long that passes through the cave.
2
Plague: Roll a d4. Write “plague” and the number rolled in the cave. Any group that encounters this cave will lose this number of
3
Gemstones: Draw a cave 1 bead in size. Roll a d4 and place that many in the cave.
4
This is an empty cave.
5
Primordial Beasts: Place 1 in the cave. This represents primordial beasts that fight just like a wandering monster.
6
Open Aquifer: Draw a cave 2 beads vertically in size, half this is taken up by water.
7
Closed Aquifer: Draw a cave 2 beads in size, filled with water.
8
Fate: Write “fate” in the cave. If any civilization tunnels into this cavern, the civilization will come to a natural end. If this occurs, the Fate cavern becomes a normal empty cavern.