When you roll a 12 on the breeder groups table, or if you just feel like it, you can select (or roll randomly) one of these.
Unless otherwise stated, delvers are of chaotic alignment.
Roll | Delving Group |
---|---|
1 | Creeper: Whenever a creeper ⬤ is killed in an encounter, it explodes: carve out a jagged hole, less than a bead in size, at the location of the encounter. (Duncan Timiney) |
2 | Changelings: Start with 2⬤ and 0⭘. Whenever the Changelings win an Encounter check, both they and the Monster Group they just encountered gain 1⬤. (Rolfe Bergstrom) |
3 | Kender: Whenever Kender encounter another Monster Group, they first automatically steal 1⭘ from that group. Then they roll for the encounter as normal, but with -1 on the Kender's roll. (Rolfe Bergstrom, based on the Kender from Dragonlance) |
4 | Goblin Herders: At the end of their Season, if they are supported, add a Feral Squig ⬤ anywhere in their Zone of Control. The Feral Squig ⬤ is a wandering monster that ignores (and is ignored by) Goblins. (Rolfe Bergstrom, based on the Night Goblins from Warhammer Fantasy and the Orks from Warhammer 40k) |