Gremlins (2e)

Gremlins are mischievous humanoids of diminutive size. They love to brake things, wreak havoc upon others, and steal.

Type : Denizens

Tags : Chaotic, Humanoid, Evil, Magical

Lifecycle :

Always Steal a neighbouring groups.

If we fail to Steal or if their is nothing (or no one) to steal from, Relocate.

> Breed more nasties.

> Scout for people to piss off.

> Relocate.

> Harass (Build, Exploit and Harvest)

The Harass move :
The active monster harass, disturb, curse, or annoye tremendously the targeted group.

This action targets a number of others actions (for examples all conflicts).

If the active monster win the conflict, the group suffer a -1 penalty on the conflict actions targeted, and can't use the non-conflict actions targeted. Also, it loses one ★ if possible.